```python
import pygame
import random
pygame.init()
# 设置屏幕大小
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
# 设置标题
pygame.display.set_caption("小游戏")
# 设置颜色
white = (255, 255, 255)
black = (0, 0, 0)
# 设置游戏时钟
clock = pygame.time.Clock()
# 设置字体
font = pygame.font.SysFont(None, 25)
def message_to_screen(msg, color):
screen_text = font.render(msg, True, color)
screen.blit(screen_text, [screen_width/2 - screen_text.get_width()/2, screen_height/2 - screen_text.get_height()/2])
def game_loop():
game_exit = False
game_over = False
x = screen_width / 2
y = screen_height / 2
x_change = 0
y_change = 0
block_size = 10
speed = 30
while not game_exit:
while game_over:
screen.fill(white)
message_to_screen("游戏结束,按C重新开始,按Q退出", black)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_exit = True
game_over = False
if event.key == pygame.K_c:
game_loop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_exit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -block_size
y_change = 0
elif event.key == pygame.K_RIGHT:
x_change = block_size
y_change = 0
elif event.key == pygame.K_UP:
y_change = -block_size
x_change = 0
elif event.key == pygame.K_DOWN:
y_change = block_size
x_change = 0
if x >= screen_width or x < 0 or y >= screen_height or y < 0:
game_over = True
x += x_change
y += y_change
screen.fill(white)
pygame.draw.rect(screen, black, [x, y, block_size, block_size])
pygame.display.update()
clock.tick(speed)
pygame.quit()
game_loop()
```
import pygame
import random
pygame.init()
# 设置屏幕大小
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
# 设置标题
pygame.display.set_caption("小游戏")
# 设置颜色
white = (255, 255, 255)
black = (0, 0, 0)
# 设置游戏时钟
clock = pygame.time.Clock()
# 设置字体
font = pygame.font.SysFont(None, 25)
def message_to_screen(msg, color):
screen_text = font.render(msg, True, color)
screen.blit(screen_text, [screen_width/2 - screen_text.get_width()/2, screen_height/2 - screen_text.get_height()/2])
def game_loop():
game_exit = False
game_over = False
x = screen_width / 2
y = screen_height / 2
x_change = 0
y_change = 0
block_size = 10
speed = 30
while not game_exit:
while game_over:
screen.fill(white)
message_to_screen("游戏结束,按C重新开始,按Q退出", black)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_exit = True
game_over = False
if event.key == pygame.K_c:
game_loop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_exit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -block_size
y_change = 0
elif event.key == pygame.K_RIGHT:
x_change = block_size
y_change = 0
elif event.key == pygame.K_UP:
y_change = -block_size
x_change = 0
elif event.key == pygame.K_DOWN:
y_change = block_size
x_change = 0
if x >= screen_width or x < 0 or y >= screen_height or y < 0:
game_over = True
x += x_change
y += y_change
screen.fill(white)
pygame.draw.rect(screen, black, [x, y, block_size, block_size])
pygame.display.update()
clock.tick(speed)
pygame.quit()
game_loop()
```
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